AI Insights · Timothy · October 2022
Performance of Top 5 io Games on Unified Platform in Poland in Q3 2022
In Q3 2022, the leading io games in Poland showcased varied trends in downloads, revenue, and active users. Sensor Tower data provides deeper insights.
Throughout the third quarter of 2022, the top io games in Poland revealed diverse performance trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for the leading titles, as reported by Sensor Tower.
Ancient Battle from Lion Studios saw a notable increase in weekly revenue, peaking at approximately $345 in the last week of August. Weekly downloads exhibited a sharp decline after mid-August, dropping from 361 in the week of August 8 to a mere 1 by the end of September. Active users also showed a consistent downward trend, decreasing from 904 at the beginning of the quarter to 278 by the final week.
Agar.io by Miniclip.com had a steady weekly revenue, with the highest point reaching around $178 in early July. Downloads started strong with over 4K in late June but gradually declined, stabilizing around 1.5K by the end of September. The active user base followed a similar pattern, decreasing from 16.7K in late June to about 10.4K by the end of the quarter.
Wormax.io from ELYLAND INVESTMENT COMPANY LIMITED experienced a peak in weekly revenue in late August at $196. Downloads fluctuated throughout the quarter, starting at 1.6K in late June and ending at 817 by the end of September. Active users showed a gradual decline from 7.8K to around 4.9K over the same period.
Little Big Snake by LittleBigSnake, Inc had its highest weekly revenue in mid-July at $134. Downloads were inconsistent, with a noticeable drop to 11 in mid-September before slightly recovering to 272 by the end of the month. Active users decreased from 2.2K in late June to 926 by the final week of September.
Hole.io from Voodoo maintained a relatively stable weekly revenue, peaking at $96 in early September. Downloads varied, starting at 14K in late June and ending at 4.6K by the end of September. Active users remained relatively high, fluctuating between 104.5K in late June and 81K by the end of the quarter.
For more detailed insights, visit Sensor Tower.